Eps 1285: The Cultural Meaning of The Doujin Games Touhou Project

The too lazy to register an account podcast

Host image: StyleGAN neural net
Content creation: GPT-3.5,

Host

Sheila Griffin

Sheila Griffin

Podcast Content
No Kamishirasawa is the stage 3 boss of Touhou Imperishable Night and he appears with his Hakutaku in the form of a full moon in the Extra Stage. This is because he is associated with the activity of attacking other characters with the back of his horn.
The inhabitants of Moriya Shrine are busyer than any other group of characters in Touhou and cause events in the mountain of faith and underground animism, while Hisoutensokou is responsible for a variety of undefined fantastic objects, ten wishes and duplicate characters. The Touhou Project is a one-person project by Junya Ota and the graphic and music program Bullet Hell Games, except for portraits for Fairy War by Makoto Hirasaka.
Touhou is a shoot-em-up game series from Doujin . Junya Ota, often under the pseudonym Zun, who took over the graphics, music and programming for the Bullet Hell games, first became interested in the development of video games in his high school years. Fighting games such as Immaterial, Miss Power, Scarlet Weather, Rhapsody of Touhou, Hisotensoku, Hopeless, Masquerade, Urban Legend, Limbo, Antinomy and Common Flower, as well as the dual-initiative Twilight Frontier, where he wrote the music and history for the game and the art and gameplay.
The Eastern Project is a Japanese Dajin game series that focuses on bullet hell shooters developed by a one-person developer, Team Shanghai Alice. Those members are called Zun and largely responsible for graphics, music and programming. Touhou is a series from the same team, and the creators of the score, Rush of Decimation, are also behind shows like Thunder Force and Raiden.
The Touhou series is one of the oldest and most productive indie games released today. Touhou Project is a series of Doujin scroll shooter games developed by the Shanghai Alice team in the subgenre of spherical hell. Much of Touhou Projects "popularity stems from its enormous Doujinshi shipping community, which is unusual in that it is an unusual community of Created-in-Dojinshi based on Doujanshi, and this is taken to another level by the enormous amount of amateur music arrangements in the music.
The Touhou series is also characterized by the amount of fan content generated by its community. The number of videos, novels, comics, games and other derivatives for the Touhou project is enormous. This is an aspect of the fertility of Touhou that is not often discussed but I would like to say that many creators and consumers of Touhou-based media, even those who do not play the games, believe that their gameplay is a big part of making the games so productive.
Compared to more modern games, Touhou's difficulty is more akin to the early arcade games, where developers had to make the game more difficult in order to gain more recognition for the players.
The first Touhou games were developed by a group called the Amusement Maker, a group of students at Tokyo Denki University, including Zun, the game's principal creator. The games were considered separate from the Windows games and were published independently of each other.
After 1-2 years of experience with a smartphone game called Grand Summoner, we decided to make a game. We were working on all kinds of IP addresses, but we really wanted to develop a game that was based on an existing IP at that time, as opposed to something like Grand Summoner. We thought about making a game based on the Touhou project, and after receiving the OK, we asked the publisher to do it.
It was a derivative work and we did not want to break with the fan base the popular image of the Touhou series. Touhou lost a word when we announced a smartphone game called Grand Summoner. S relationship with a series that began as a Doujin game and blossomed into a popular multimedia titan with Touhou Project.
The series, which began as a Doujin game and culminated in the popular multimedia Titan Touhou Project, began in 1996 as a shoot-em-up game by Doujin Circle Team Shanghai Alice. The business relationship between Touhou and the Nendoroid series has existed for over ten years.
Several non-game editions of the verse have been printed over the years in addition to the combat games, including several canon manga short stories written by Zun and written by various Mangaka. These tend to turn away from disc life and mystery of the weekly format and offer insights into the normal life of Gensokyo, minor incidents and clashes between different characters, the introduction of new characters and more information about the aftermath of in-game events. Among Gaiden games, the number of decimal numbers contains similar but different shooters that do not fit the pattern of mascot fighters, as well as Action games developed in collaboration with Doujin Circle, such as Twilight Frontier.
The design and meaning of the games are, it turns out, not only linked to notions of the technological future, but also to spiritual meanings back to the past. Particular attention is given to the graphic design of the text that can be found in the use of the original fonts, which emphasize sharp, block-like textures that can be disturbing. There is also an inexplicable obsession with using Morse codes that are present in the main menu, boss warning sirens, and in-game screens.
The game does not draw punchlines when it comes to immersing the player in a cryptic, surreal and sometimes psychedelic world. References to spirituality, animism and the afterlife pollute the game and make the player think about the secrets he uncovers. As such, the game design emphasizes the importance of the determination to break through the surface and make it inconspicuous in order to unravel a greater mystery.