About this game Defeat the forces of death in the RPG A Wizards Lizard for Windows, Mac and Linux. Wizard Lizard is an evolving medieval fantasy hack and slash game created by indie game developer Lost Decade Games. Fans of The Legend of Zelda, The Gloves and The Binding of Isaac will love the retro double stick game. In Lizard Wizard, players compete to recruit wizards from seven unique schools of magic, build mysterious towers, research powerful spells, summon useful familiars, and search dark dungeons for gold and power items. In addition, each game of Lizard Wizard has 4 public objectives that the player can complete on their turn when they collect a certain number of cards from a certain school of magic, 7 from a certain resource, or other collection actions. At the end of Wizard Lizard, players will earn points for each combination of Wizard and Tower cards , 3 VP for each spell card in schools of magic. where they have the Wizard and the corresponding Tower, 1 VP/Gold gained in the dungeon or when scoring with the Familiar card, and any points gained from the spell's special abilities. Gold coins are worth points at the end of the lizard wizard's second action, which the player can take if Summon Familiar is set to Gather Reagents and Cast Spells. For players who don't like the direct "gain" mechanic, there is an option in the game to remove magic cards that interact in this way. There are also options to make the Lizard Wizard a playable hit with some spells that destroy the cards on the other player's table. Conservative players will definitely try to slow down the game and minimize the number of rounds in the late game to try and find more spell cards to add to the late game score or match Towers with Wizards. Despite these issues, Lizard Wizard is a blast, especially if you have a collection of players who enjoy standard games, interactive gameplay, and direct bets on certain actions. Some players may focus on collecting Wizard and Tower sets, others may focus more on casting spells or trying to score points from objective tiles, and some may focus on trying to score points by trying their luck in dungeons by collecting Familiars. For example, if the game has a 100 mana goal, players will have to choose between accumulating mana or spending mana on wizards, spells, and familiars. Using a familiar to get gold is the only feature that guarantees you get points, but the value will depend on how well you've already crafted that type of magic, be it with wizards, towers, spells, or even other suitable familiars. It is not enough to play the market and accumulate currency so that you can overtake other wizard players; now you have to pay attention to the combination of towers and spells and then use pets to get a high score once you build a big collection. The increase could give other players an advantage, as they could use the next turn action to trade their reserves of some of them for mana, which they could use to buy pets, research spells, or outrun other players to get wizards. Spells are a bit like buildings in that they give you various perks, from permanent abilities to late game bonus points, but in this case they require mana to purchase and reagents to activate, so putting them into play is a little more difficult. If you're looking for a relaxing and less competitive experience, you may want to remove a few spells from your spell deck. Players take turns bidding on the Wizard's Card, with the player who took the Grumpy starting the bidding. Players will collect reagents related to the magician cards they have by looking at the symbol in the upper left corner. Each Tower has a House of Sorcery that players will want to try and pair with a hired Wizard. There are 7 wizard classes, each represented by a different lizard and each supporting a different familiar. All tower cards have the same illustration, only with a different color to match the different lizard wizards - it would be nice if they had a unique illustration, since everything else in the Lizard Wizard is individualized by magic type. In my experience, the easiest deck to clean up is the Towers deck, because the cost of these cards is very reasonable , but you would never rush into Towers. decks if you don't have Mages accompanying them. Auctions remain interesting, you can expect some cards to still be available when you unlock new ones in the market after your turn, and Lizard Wizard will definitely fit into a regular table with so many players. I'm incredibly happy that I did this because Lizard Wizard builds on the foundations of Raccoon Tycoon in a way that expands the game and expands the world of Astoria to include brand new elements that players are sure to love. Lizard Wizard is very similar to its predecessor games, but I felt that the new mechanics added enough variety to make it a place in my collection. Justin thinks that as we play more and start to cut back on strategies, the moves will go a lot faster and we'll find ourselves running out of reptilian or wizard towers very quickly.