Eps 3: BABA IS YOU

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Content creation: GPT-3.5,

Host

Willard Wilson

Willard Wilson

Podcast Content
BBA is a puzzle video game developed by Finnish indie developer Arvi Teikari, known professionally as Hempuli, and released on October 1, 2016 at the Finnish Indie Games Festival in Helsinki.
The game is based on rules represented by words on tiles that allow the character to achieve certain goals. Normally you have to access a flag and that flag is "Win," and the characters have to select the sentence
This is the case with Baba, and what makes it such an incredible game is that as a player you can make and manipulate the rules of the world around you. My husband and I had a few "whoa" moments during the BabA game, like here when we opened up a whole new world after the game. PC game that I have developed is one of my favorite games of all time .
On the surface it looks like a simple game where you mix blocks to solve a problem, but Baba isbe accepts the challenge by allowing the player to bend the rules.
It is a dense and challenging game that can rely on the quality of its own design to keep the player in the loop. Baba isbe is a grid based 2D puzzle game developed by Arvi Hempuli Teikari as a prize and won a competition entry in Finnish game design. As a result, it is one of the most popular games in its category in Finland, with over 1,000 downloads and more than 1 million downloads worldwide.
The rules of Baba say that you have to represent this by moving moving moving text around, giving each object different properties and changing one object to another. Text is a property that can have properties it does not define, and under normal circumstances it is push.
It doesn't start out quite normally and ends up in a chaotic jumble of random letters and then something much, much more complex, like a game of chess.
For certain puzzles, you have to think in conventional block puzzle games to fully understand the rules of each level. An early level gets to the point where you can solve it, that is, when you realize that you are aware of the actual rules that say grass is a hold and the wall is another hold. But if you could turn the winning conditions in each level into something stupid, there would still be some actual puzzle solutions.
Maybe grass is always deadly, or maybe you can change the condition of victory, but Baba is a game that changes the rules so that you change them by changing them, which increases the challenge of holding the acheatinga. The game forces certain rules to become immutable, which forces the player to be creative as he solves each level.
It seems simple enough to solve puzzles by manipulating the rules of each level, but it feels annoyingly limited when you get involved in the making of silly puzzles. It works well to make you creative with your solutions, and it works well for me.
They invite the player to change his environment and gain new skills by manipulating the words of his environment. Baba permeates space, explains the rules of the goals of each level and changes these rules so that you can achieve them yourself. From the very beginning, BabA is You is a game where players are encouraged to think outside the box, which makes it easy for them to change who they are, what items are important to achieve goals, and even customize the title phrase.
Later puzzles look almost like rudimentary programming, in which the player codes the way objects move and behave around him. Teikari has a level editor so players can create their own puzzles, and he has published over 35 games on his website, many of which were developed during a game marathon.
Baba is You is a ridiculously innovative puzzle game where you push words around in blocks and see how they interact with each other. Baba is an incredibly simple game where words are pushed around like blocks and you have to see.
I # ve recorded my playthrough version and also started making a quick run-through video for those who don't want to see me to find out what is happening. Unfortunately it is not yet available, but I enjoyed it so much and I played it on my PC.
I haven't added any levels yet, so if you need help, feel free to ask for additional help in the comments.
The good thing is that Sokoban, the block and movement game, works like a sandbox and in each level you can explore and explore freely without being pushed around. Baba is, but I focus on the fact that it is more of a puzzle game than a typical puzzle game. There is a good chance that the improvement aid will lag behind the interest rate curve of typical puzzle games.